Template:Tethys Power Rework

Old Powers=

Offensive

 * 1) Children of Tethys have the ability to conjure a weapon out of water which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also make small non-combative objects out of water.

Defensive

 * 1) Children of Tethys can survive falling from high altitudes as long as they land in water, they can also go as deep into the ocean as they desire without any effects from the water pressure.
 * 2) Children of Tethys have a slightly higher resistance to burns.
 * 3) Children of Tethys have the ability to create a dome shaped torrent of water, roughly two to three times the size of the user, which can be used to block attacks for a very short time.

Passive

 * 1) They can make air bubbles form under water.
 * 2) They, and everything they touch, may stay or become dry in water, unless they want to become wet.
 * 3) Children of Tethys can innately breathe underwater.

Supplementary

 * 1) Children of Tethys have the ability to Water Travel, a sort of teleportation; the further the distance, the more is energy drained, and there must be a substantial amount of water at both ends.
 * 2) Children of Tethys are able to telekinetically move water at a high rate. The larger amount of water used, the more energy it drains.
 * 3) As Tethys was a cloud goddess, her children are able to create a cloud cover that hinders enemies by obstructing their view for a short time, using it to either escape or do one sneak attack.

3 Months After a Character is Made

 * 1) Children of Tethys are able to create a sphere of water, that they can either use to surround themselves to slow down projectiles from all sides, or surround an enemy to hold them back for a brief few moments. The longer the user holds the sphere, the more energy is drained.

6 Months After a Character is Made

 * 1) Children of Tethys are able to use water to create a semi-living construct, no larger than 2 to 3 times the size of the user, that lasts for a short time to fight for the user. While the construct is fighting the user is incapacitated, the longer they maintain the construct the more energy it drains.

9 Months After a Character is Made

 * 1) Children of Tethys are able to transform their bodies into pure water for a short time, they have a higher resistance to attacks but are weaker in their ability to counterattack while in this form, the longer they maintain this form the more energy it drains and the longer they will need to rest between transformations.

Traits
New Powers=
 * 1) Children of Tethys always know their exact coordinates when in water.
 * 2) Children of Tethys can feel the difference between fresh water and salt water.
 * 3) Children of Tethys have a love for water, and generally excel at water sports.
 * 4) Children of Tethys tend to have nursing personalities.

Offensive

 * 1) Children of Tethys have the ability to conjure a weapon out of water which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also make small non-combative objects out of water.
 * 2) Children of Tethys can cause a geyser to blast out of the ground in a single spot of their choice. They cannot make the geyser appear beneath an opponent, but they can do this beneath themselves. The geyser can be no taller than 2 or 3 times the user's height, and the longer it is held, the more draining it is.

Defensive

 * 1) Children of Tethys have the ability to create a dome shaped torrent of water, roughly two to three times the size of the user, which can be used to block attacks for a very short time.
 * 2) Children of Tethys can call forth rain clouds to begin pouring on the area in their direct line of sight, for a limited time. The rain pouring down can be to the user's choice, but it cannot be significantly impairing of the opponent. The rain water can be used for the other abilities, but it is more draining on the user this way.

Passive

 * 1) Children of Tethys can make air bubbles form under water.
 * 2) Children of Tethys are naturally dry even in the presence of water, and this can be extended to everything they touch. Alternatively, they can choose to make themselves wet, if they so wish.
 * 3) Children of Tethys can innately breathe underwater.
 * 4) Children of Tethys are somewhat stronger when it's raining.

Supplementary

 * 1) Children of Tethys have the ability to Water Travel, a sort of teleportation; the further the distance, the more is energy drained, and there must be a substantial amount of water at both ends.
 * 2) Children of Tethys are able to telekinetically move water at a high rate. The larger amount of water used, the more energy it drains.
 * 3) As Tethys was a cloud goddess, her children are able to create a cloud cover that hinders enemies by obstructing their view for a short time, using it to either escape or do one sneak attack.
 * 4) Children of Tethys can survive falling from high altitudes as long as they land in water, they can also go as deep into the ocean as they desire without any effects from the water pressure.

3 Months After a Character is Made

 * 1) Children of Tethys are able to create a sphere of water, that they can either use to surround themselves to slow down projectiles from all sides, or surround an enemy to hold them back for a brief few moments. The longer the user holds the sphere, the more energy is drained.

6 Months After a Character is Made

 * 1) Children of Tethys can recreate a scaled down version of a normal river of their choice in an area about the size of a city block. They can then use the river's waters for their remaining abilities, should they choose so, however, this is more draining than normal. The longer the river stands, the more drain experienced.

9 Months After a Character is Made

 * 1) Children of Tethys are able to transform their bodies into pure water for a short time, they have a higher resistance to attacks but are weaker in their ability to counterattack while in this form, the longer they maintain this form the more energy it drains and the longer they will need to rest between transformations.

Traits

 * 1) Children of Tethys always know their exact coordinates when in water.
 * 2) Children of Tethys can feel the difference between fresh water and salt water.
 * 3) Children of Tethys have a love for water, and generally excel at water sports.
 * 4) Children of Tethys tend to have nursing personalities.